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Giorgio's Blues (PCC3)

My Final asset for my Portfolio here at Full Sail. This one shot was kind of a tricky one for me since I switched from mental ray to Renderman and Mudbox to Substance Painter 2. Just to expand my knowledge on more software. C&C Are welcome or course.

Final Render (Post-Nuke)

Final Render (Post-Nuke)

Ambient Occlusion

Ambient Occlusion

Direct Diffuse

Direct Diffuse

Indirect Diffuse

Indirect Diffuse

Indirect Specular

Indirect Specular

Direct Specular

Direct Specular

Maya Render (Pre-Nuke)

Maya Render (Pre-Nuke)